Devlog 1 - Our Journey into Halloween Game Design


Welcome to Our First Devlog

Hey everyone!

We're thrilled to share our very first devlog with you all. Honestly, we weren’t sure where to begin, so we thought—why not start from the very beginning?

How It All Started

For a while now, we’ve been dreaming about creating big, ambitious games. But as Halloween approached, we decided to shift gears and try something smaller, more achievable—a Halloween-themed game! That's how we came up with the idea for a spooky adventure in a graveyard, where a kid is searching for their lost toys.

Designing the Graveyard

Once we had our concept nailed down, we dove headfirst into gathering assets to bring our graveyard setting to life. We wanted the atmosphere to feel spooky yet captivating, so we started by adding eerie, leafless trees that gave a spooky feeling. Then, we built a rickety fence around the perimeter of the graveyard, hoping to capture that haunted, isolated vibe. We also collected a few grave assets to give the environment a more authentic and chilling feel.


However, as we began laying out the initial ground, something just didn’t sit right with us. The atmosphere wasn’t clicking the way we had imagined. The terrain felt off—it wasn’t eerie enough or didn’t create the sense of immersion we were aiming for.


After experimenting with different layouts and textures, we decided it was time for a complete overhaul. So, we scrapped the initial setup entirely and went back to basics, rebuilding the ground piece by piece, tile by tile. This hands-on approach allowed us to have more control over the environment’s feel, but it was a lot more work than we anticipated. 



Still, after spending hours fine-tuning each tile and making sure everything blended perfectly, we were finally able to craft a ground that was large enough to house all the assets we had collected. The eerie trees, crumbling graves, and rickety fences all began to fit together seamlessly, creating the creepy graveyard we had envisioned.  This is what the scene looked like by the end of  all of it. 



What’s Next?

We’re getting closer to completion, and we can’t wait for you all to try it out. Keep an eye out—the game will be coming out soon!

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